1/3/2023 0 Comments Mark of the ninja ending![]() Sixteen months later, we released the game on Xbox Live Arcade, with a Steam version following one month after that. Mark of the Ninja began as a two-minute concept video. But by concentrating on the core experience we were seeking to deliver, and collaborating as a trusting, solution-focused team, we were able to produce a game that seems to have truly earned a place in the stealth canon. We had to find, often with no small effort, new solutions to the myriad challenges we faced. ![]() ![]() On just about every front-design, art, engineering, and sound- Mark of the Ninja pushed us beyond our experience. Furthermore, a 2D side-scrolling stealth game is something that had basically never been done before. But stealth games have a reputation for being a notoriously diffcult genre to work in, and we certainly discovered that said reputation was deserved. The only way to do that properly was to make a stealth game. ![]() Mark of the Ninja originated from a simple concept: We wanted to make a ninja game where the player actually acts and feels like one. Klei has gone on to release Don't Starve, Invisible Inc., Don't Starve Together, and Oxygen Not Included (currently in early access.) The piece was contributed by Nels Anderson, who was Mark of the Ninja’s lead designer, and Klei Entertainment founder Jamie Cheng. ![]()
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